RedPine 2.0 | Details
Full spoilers ahead. This page explains exactly what to expect from RedPine, what is new in 2.0, and how our server is designed to create real DayZ stories.
Server Name
RedPine 2.0 | Chernarus PvP
IP Address
71.11.107.240:2312
Why Play RedPine?
We play DayZ for the immersion and the stories. RedPine is built for survivors who want the world to feel alive, unpredictable, and worth talking about afterward.
- First-person only for fair fights and real tension.
- AI Survivors that behave like actual players.
- Meaningful endgame progression built around gas zones, locked containers, and the bunker.
- A Chernarus reimagined with new points of interest all across the land.
- Tools for organic, story-filled interactions like long lasting radios, pens and paper, and evolving dogtags.
- Streamer-forward community with strict anti-stream-sniping enforcement.
RedPine: Built for Stories
RedPine is a handcrafted take on Chernarus. Every change has a reason behind it. Not to make DayZ easier, but to make it feel deeper.
RedPine is at its best when you call out, “Hi, are you friendly?” and you actually get a reply. There is a relief in that moment that you only really understand after you have played enough DayZ. A reply can lead to a rescue, a trade, an alliance, a betrayal, or a story you talk about for weeks.
Many players are drawn to RedPine because of the features that help create memorable stories. Some of these ideas were inspired by roleplay servers, though we do not enforce any roleplaying rules. That said, many survivors enjoy immersing themselves in the world and playing a character of their choosing. Whether it is a friendly merchant or a blood-hungry cannibal, you will often run into some interesting characters in RedPine.
Many of the survivors on RedPine are content creators across a bunch of platforms, but the goal is simple: a world where encounters feel earned, and where the best moments are the ones you did not script.
Quality of Life That Respects Vanilla
RedPine does not hand out free wins. These changes exist to support immersion and long-term play.
- First-Person Only — RedPine is played entirely in first-person. It keeps firefights fair, pushes closer encounters, and makes the world feel more immersive.
- Extended Radio Battery Life — Handheld transceivers last much longer so survivors actually keep radios on.
Tip: Most survivors use 87.8 MHz. - Inkpens & Notes — Leave warnings, journals, clues, trade offers, jokes, or last messages. Notes become part of the world’s story.
- Earplugs — Vehicles and boats can be painfully loud. Earplugs help protect your hearing without muting the world entirely. Press P to insert/remove. These earplugs are also configurable in your settings.
- Well Worn Chernarus Map — A rare weathered map with hand-drawn circles, trails, and warnings.
- 6-Digit CodeLocks — Faster base access, less time exposed, and smoother day-to-day survival.
- DogTags: Your Life, Your Story — Dogtags show the name of the survivor you killed and how long they lived:
- 0–12 hours → Silver
- 12–36 hours → Granite
- 36–64 hours → Cobalt
- 64h+ → Mystery Dogtag
Survivor Refuges
We created two unique meet-up locations on the map to encourage organic player interaction.
These are not safe zones. You can absolutely kill other survivors here. That is DayZ. But if you choose to do that, you are probably not making any friends.
- Trade and meet-up spots that feel natural.
- Places to leave items or notes for other survivors.
- Good “start of the story” locations when you want to meet new people.
Custom Points of Interest
Chernarus is iconic. After enough years, though, it is hard to truly get lost. RedPine brings that feeling back.
Every point of interest on RedPine was hand-crafted by someone with over 13 years and 15,000 hours of DayZ experience. Nothing was placed arbitrarily. Each addition was built to feel like it belongs — like it was always there, waiting to be found.
- New Military Bases — Installations that never appeared on the original map. Each one comes with its own patrol patterns, loot, and risk. Approach carefully.
- Two New Permanent Gas Zones — Added to the two original zones. Four total pockets of high-risk military activity now reshape how you move across the map.
- Lone Woodland Houses — Isolated structures tucked deep in the treeline, far from the roads. Perfect for a survivor looking to quietly turn a forgotten building into a home base.
- Countless Hidden Additions — Small and large. Some obvious, some easy to walk right past. The map has been reworked enough that even long-time Chernarus players will stop and wonder if they took a wrong turn.
The goal was simple: give survivors a chance to get lost again. To walk out of the woods and see something they have never seen before. To feel like Chernarus is a living world worth exploring — not a map they have memorized.
Dynamic, Hand Tuned AI
RedPine’s AI are designed to feel like real survivors and factions moving through the world, not static NPCs.
They move and act like players. You can knock them unconscious, restrain them, and even test their blood. You can feed them raw chicken and watch them get sick. They behave like real survivors. Our AI have been heavily tuned to make you genuinely wonder if you are dealing with a real player or not.
Survivor AI
- Coastal Fresh Spawns — Spawn along the coast like you, with minimal supplies and a rough start.
- Inland Survivors — Found deeper inland with gear that makes sense. A weapon, some supplies, partially used tools, and sometimes a half-eaten can of beans. They are fully lootable and often show up in small groups with matching armbands.
Law Enforcement
- Left Behind Law Enforcement — Never friendly. Often guarding squad cars at dynamic accidents. Fully lootable with solid police equipment.
Bandits
- Dynamic Bandit Camps — Bandits build temporary camps deep in the woods and relocate often. Finding them is never guaranteed. They often carry strong and exclusive hunting loot and weapons.
Military Factions
Note: Many military AI have a chance to drop loot on the ground when they die, but they do not simply drop their full carried loadout.
- Western Forces — Most commonly seen securing western helicopter crash sites. When killed, they can drop western weapons and magazines.
- Eastern Forces — Tiered military progression across the map. Higher-tier areas contain stronger units and better weapons. NWAF can contain mixed tiers, with lower tiers on the edges and stronger units closer to the center.
- The HeatPackBandits — A dangerous faction that has overtaken Tisy. They patrol the perimeter and will never be in the same place twice. This is some of the hardest AI on the server and they can drop some of the best loot outside gas zones.
Gas Zone AI
- Western Gas Patrols — Patrol the gas zone. Well armed and well protected.
- Western Gas Captains — Captains can drop a punched card used to access the bunker. Getting to them usually means fighting through defenders first.
- HeatPackBandits Gas Teams — The hardest version of the HeatPackBandits. Hard to spot, often suppressed, usually protecting the juiciest loot.
Loot Progression and the Endgame Loop
RedPine’s best loot is earned through preparation and risk. The most coveted rewards live behind gas, locked containers, and the bunker.
How Progression Works
- Start at Tisy where HeatPackBandits AI control the base. The HeatPackBandits who have taken over Tisy drop color-coded container keys along with high-value loot. Each squad carries a specific key, which means farming a single group will not get you very far. If you want them all, you will need to hunt down every squad.
- Use keys inside permanent gas zones to open matching locked shipping containers. Gas zone AI defend these areas and punish sloppy pushes.
- Hunt gas captains for punched cards. These cards are required if you want to access the bunker and its high-tier rewards. Be sure to check the ground where you killed them so you do not leave this valuable loot behind.
Locked Containers in Gas Zones
Color-coded shipping containers are hidden inside permanent gas pockets. Keys open containers of the same color.
Dynamic Offshore Supply Boats
Military supply vessels anchored beyond the breakers. They don't stay forever — and they don't come easy.
You'll know one is out there before you ever reach the shore. At night, watch for blinking red and green lights on the horizon. During the day, the silhouette of the hull is visible from the coast if you know what you're looking for. The boat announces itself — the question is whether you're prepared to act on it.
The swim is not an option. The water will take you before you get close. Find a spark plug, find an inflatable boat, and move with purpose. What's waiting on deck didn't get there by accident — and you won't be the only one who spotted those lights.
Streamer-Forward by Design
RedPine is built for survivors who want to tell stories, in fact, many of the survivors on RedPine do on platforms such as Twitch, YouTube, or Kick. The world is tuned to create moments worth sharing, whether it is a short clip or a full night of natural DayZ.
We take creator safety seriously. RedPine enforces strict rules against stream sniping, meta-gaming, and behavior that ruins the experience. If you want to play with a streamer, ask first. Be respectful.
Restarts and Day/Night Cycle
RedPine runs on a four-hour restart cycle.
- 3 hours 40 minutes of daylight — roam, scavenge, build, and travel
- 20 minutes of night — short, tense, and meaningful
- Every restart begins a new full day for consistent timing
Server Wipe Schedule
RedPine wipes approximately every two months. Each wipe resets the economy, AI, and base claims so both new and returning survivors begin on even ground.
Raid Day: 32 Hours of High-Stakes Survival
Once a week, the walls of Chernarus stop being safe. Raid Day is a thirty-two hour window where base parts can be damaged and defenses can be breached.
Raid Day begins every Friday at 4:00 PM Central and runs until midnight on Saturday.
Community and Events
RedPine is more than a server. It is a community built by players who explore together, trade, help strangers, create alliances, and spark encounters that become stories shared for weeks.
GhostEcho & Ashfall
We host seasonal events like Ashfall and GhostEcho where teams compete in high-stakes king-of-the-hill battles for bragging rights. We fold what we learn from those events back into how we build survival maps.
Manhunt
Manhunt is a live-world RedPine event that drops directly into the normal server. No separate server. No special sign-up. You play with whatever gear you already have.
A hostile operator is somewhere in Chernarus. He is heavily armed, extremely dangerous, and carrying a locked high-value briefcase. Your job is to find him, put him down, and figure out what is inside.